Once you’re up in the air and jumping from platforming to platform, you’re also able to climb up certain surfaces and grapple across certain points, both of which are incredible amounts of fun.Įnvironmentally, the game is utterly gorgeous. It’s fast, fluid, and allows for adjustments while traveling, yet it never feels too light. The main focus of the traversal system is skating, and to say it feels good would be an understatement. It’s clear that combat was an afterthought, something the developers themselves have even confirmed, which is a damn shame since if they put more time into it’d have been something brilliant. You can’t accurately target enemies, nor can you do anything flashy, which wouldn’t be an issue if the focus of the game wasn’t how flashy and striking it is. Something about the combat feels too floaty, leading to many instances of me falling off platforms and having to do entire platforming sections again, which would be much more of a complaint if the platforming wasn’t so damn satisfying. The game is a lot more about traversal than it is about combat, which is evident when you actually start fighting enemies. Combat is a weakness that I’ll get into later, as can be the way the story is delivered to the player. Solar Ash manages to do some incredible things with traversal and environmental design, yet it stutters in other areas. Now that the game has been released after several delays, can it live up to my expectations though? Or is it doomed to fail, becoming a dying star in a galaxy of beauty? It looked like everything I liked in a game, bright, colourful, fun, with an interesting system of traveling. When Heart Machine and Annapurna Interactive first revealed their long-awaited follow-up to 2016’s Hyper Light Drifter, Solar Ash, I was incredibly excited. While they’ve had a few duds, almost everything they put out is at least worth a look. I’ve liked Annapurna Interactive for a long time.
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